Loot needs a nerf
" Sorry, is this position still available? Please let me know. I can do exalts if chaos orbs are an issue for some reason. Last edited by Blungy#1152 on Apr 28, 2025, 8:37:16 PM
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Stop playing trade then. It's very simple if you are just playing to buy the next GG item then you clearly are not actually playing the game your buying your way to the end game. Then get back to us about how you are getting to much loot. Start over and earn it all again and let us know how that goes.
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" I work from home. I play poe2 during slow times at work. Cope a bit harder my friend. Sorry you have 7 jobs, 25 kids, and can only play for 7 minutes every night | |
"Agree with most of this, however Fubgun is a poe 1 player and used to the in my opinion overtuned drop rates of that game with all its omegajuice strategies, so clearly he think the loot is bad in poe 2. I think most people that dislike the current loot drops are poe 1 veterans. My only issue with loot atm is the fact that the normal atlas tree doesnt really seem to have much impact on loot drops, wisp suck and doesnt seem to improve loot from possessed mobs, rouge exiles same story roughly a 20% chance for one to actually show up in ur map without tablet mods if u allocate all available nodes and on top of this only about 1/5 actually have any unique items, to be honest i get more uniques from regular rare mobs. Strongboxes take too long and doesnt drop the loot worth the extra time spend, only the unique ones seem fine and doesnt really seem to appear more often with or without the atlas nodes. Shrines well sure some extra mobs and buffs but not really that big of a deal and the essences dropped from essence mobs are in my opinion too restricted in many ways. League mechanics however do have an impact which is probably the only usefull mechanics in the current atlas tree atm. My only problem here is, They kept saying during development that they wanted a slower paced game with a focus on using multiple skills and combo's so my question is, why do we still have mechanics like breach, delirium etc. which only favours one playstyle (omegafast, 1 button full screen clear playstyle) ???? In my opinion this is a huge contradiction to their vision and why i think this game has an identity crisis. Everyone knows that time based mechanics only suits this kind of playstyle and kind of forces a certain meta on people if they want to be efficient in these mechanics, and i do think that the 50%++ lightning spear builds this league proves my point here |
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at this point i just can’t fucking stand the poe 2 hard coping crowd. The only ones left are casuals, noobs, new to arpg players, d4 players, gamer dads and so on IE people who in the long run don’t matter and as this
post shows their feedback in the meantime is literally insane and going to, keep, harming the game. |
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hahahahaha this post is a joke
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" I've never played poe1 and think loot is horrendous in poe2. I think anyone can sense that there's barely any loot in this league, but I guess some newer players might not understand what a healthy amount of loot looks like in an ARPG. Atlas tree is indeed underpowered. GGG tell us they want our choices to feel impactful, but the game does nothing but limit your build diversity/imagination, and give you downsides everywhere. But even though they decided not to put downsides on the Atlas tree... they just made it super weak haha, what's the difference? sheesh GGG... You mentioned GGG having an "identity crisis" - I think it's because they are trying to be both an ARPG and souls like game at the same time, while having 100's of monsters per map all way faster and stronger than you (no clue why they would make white mobs so strong). An interaction such as parry will be beautiful in a game like Elden Ring, where you only deal with 1 monster at a time, or a small little pack of monsters that aren't charging at you at light speed all at once with on-death effects, and projectiles from 10 other monsters all tryna spam you into oblivion. You mentioned Lightning Spear too. People play this because Poe2 is all about crowd control and AoE damage. This is why spark, heralds, lightning spear, leap slam into boneshatter, etc are all used so much. It's because GGG is literally creating a necessity to play crowd control and/or AoE builds, but nerf everything into nothingness! They quite literally give us no choice in the matter. Of course people will be mad about that. This is the identity crisis |
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Trolls are working extra hard today.
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Ignore this thread, it's a rage bait.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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I say that if you want to run this company on a shoestring budget with an update every six months, 2 programmers that double as marketing and tech support, follow this guys model.
Although "Play with someone else" may be hard to do, as there will be so few people left when all of the suggested is implemented, that you may ALL be in one party. If the dev's have a vision of almost NOBODY playing the game, then I think that is fine. Everyone should be able to have a game they love. Just do not expect an audience larger than the cub scout meeting down the street. Certainly do not expect to grow. The way I see the game as is - I should not have invested in it without first understanding that the vision was not for a large audience, but for a niche that loves to whip themselves in the back repeatedly when they are not at the computer playing POE 2. The game in it's current state is not for players that never tried POE 1, like me. It is so complex and so destructive to new players because of the lack of knowledge and background in the game, that most new players will quit, and never buy a game from GGG again. That seems perfectly ok to about 1/12000th of the people that post here. If I have to look up a build online so I can get get through the campaign, you have already failed at something along the way. If you are not explaining almost everything about the game during the campaign, and providing multiple paths go keep moving forward and keep attention, you will create another game with a tiny following. I guess that is ok.. I don't know. |
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