Minion/Spectres build is now dead on arrival
Idk, less health and damage baseline it seems like for all minions, all skills at higher gem levels are getting nerfs (explicitly stated), less overall spirit so less minions that all do less damage and die easier, Less gem levels (i know its just 1 for max scepter but its still something), and less maximum ES (maybe lich fixes that idk yet)
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What are those mobs that hold the shield and if you attack them at range they launch those green things at you?
I want an army of those as my spectres. |
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" yep those were the ones i was going for as well. They're eternal knights found in the praetor grave. |
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Is anyone surprised? From the moment they said there will be no specialized minion class...because, supposedly they force people into a certain play style (because that's the whole f... point...), I knew that minions were hated and just an afterthought. Minions, to GGG, must be just some support while you have to do damage yourself through other means.
It's clear that they want you to use one big specter as support and that's about it. |
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I am personally very disappointed with
- scepters spirit huge nerf - hellhound node huge nerf - General Damage and Life of minions is lower than before at higher levels, especially past Gem level 20 - I mean, wtf???? - Pain Offering huge nerfs - auras and curses nerfs - meat shield huge nerf PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players. Last edited by judikator#2053 on Apr 3, 2025, 1:47:28 PM
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Attack and cast aura has been increased from 22 to 58 from generally 30. So this is a slight buff. At the end its almost doubled.
Last edited by Wilmots#7633 on Apr 3, 2025, 1:58:03 PM
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" I suspect that it is because they fall into a category of automation which GGG seems to really hate being in Poe2. They keep nerfing the trigger/meta gems to the point where I wonder why they were added in the first place. There's non of the totem conversion supports that allowed alot of creativity in Poe1 even if they created some really over the top builds sometimes. Even the ballista totems we do have in Poe2, in an earlier build they would reposition automatically as you traveled so you didn't have to keep resummoning them, but that got scrapped. |
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Minions were OP and trivialized the game so it will be fine bro chill.
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" Are you kidding me? Did you play a minion build??? There were WAY more OP builds. Plus it took hella divines to make the minion build OP. You needed a +4 main hand which was like 60+ div. The +3 skill level gem for the good minion skills was like 300 div. This is the thing I don't understand. You can't call something OP because someone has a 500-1000 divine build. It is supposed to be OP. If you think people should need these builds to even do end game content, then by definition you are arguing that end game content should be inaccessible to the majority of players. That is a terrible philosophy. |
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" The MOST buttons I used while playing this game, was on the minion build. Cursing, spell casting, offering auras, minion command... My witch hunter had attack on the left mouse click and that was it. And those 300 IQ jockeys are going to buff crossbows and nerf minion builds. Minions will not be fine. The whole leveling process will be much worse than before. I will tell you what will happen. People will find some broken specter and will abuse it, and basically nothing else will work for the witch. You can quote me on this. |
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