Exp Lost On Death doesn't work in 2025.
" You really like to say strawman but unfortunately you use it wrong :D most times you use it when i just say my opinion. I have not much more to reply though unfortunately. It seems you didnt get my points most of the time. But hey it is okay, you can have your opinion. I think it is very unlikely though that xp loss will ever be removed and i am quite happy about. Have a good day www.twitch.tv/marloss_live
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Losing XP doesn't make me want to go again.
It makes me want to turn the game off. |
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For me I usually burn out around level 75-80 after spending hours grinding for gear and hopelessly bricking items because crafting in this game is awful. It's like the game is funnelling me into trading which is an activity that I don't want to engage with.
The workaround to this is rarity affixes on gear, which means giving up offensive or defensive stats which affect clear speed and survivability. It's not a game about skill, it's a game about luck. RNG is the real thing holding players back in ARPG's and it sucks the fun out of most of them. Once the gear progression hits a wall, the fun also stops. If there were better rewards the EXP penalty would be worth the risks involved, unfortunately we aren't there right now. |
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" RNG is the whole archetype holding these games together. What you're essentially doing here is buying something to eat, finding out you don't like it, then going back to the store to buy it again and again and again and then complaining and trying to force the company that made the product to change how it tastes. How about you... I don't know... stop buying things you don't like? |
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like the game but the xp loss is taking the fun away
just make two servers on for the die hards (with dead penalty) and one for the casuals (without penalty) all can play on there own lvl and have fun Doesnt seem that hard |
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XP penalty is fine.
Hitting level 100 is supposed to be hard. its a badge of honor for a seasoned player not something you are owed. Your shitty build isnt going to magically get better because you hit level 100. 100 is the mark that you know how to make a build and put in the hours to do so. |
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" If you play a broken build, you never die, unless it is a bug or something out of the ordinary. The people with "Knowledge" of the game always play the top three Broken Builds of any particular season. They vary rarely suffer the death penalty. It's all the New Players, Casual Players, people who just show up, make a build of their own and have no idea that build can never get past level 85 NO MATTER how much they grind or what gear they find or purchase. It just isn't a build that this particular season has any way to get to 100. The number of players that would fall into the "I just want to play my build" camp would be so large and they get punished so hard with exp lost on death. They are punished so extremely hard, that many are very unlikely to return. I believe tarloch#1873 gave you a great idea that I am surprised I have never heard before. Just make the players lose the EXP they gained on THAT MAP only. " You get a Death Penalty, but it is just restricted to exp from THAT MAP only. No further monsters on that map would give exp either including the boss. However, you can still complete the map to farm for items and sustain maps. Congratulations tarloch#1873, at least for me I think you found a solution. Last edited by Iheals#4730 on Mar 30, 2025, 10:47:19 AM
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" As Malgeo pointed out: " Some people think you beat the game or something when you hit level 100 but in fact, it doesnt matter at all. Why dont you just accept 95 or something as max level and it is fine :D. I played PoE1 for years and have only one time made a character level 100. www.twitch.tv/marloss_live
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" Punishing RNG is fine for chase items and build altering gear, but I am talking about bad RNG when it comes to basic essentials that you need on gear in order to continue progressing like resistances. I took one of my characters into endgame with less than 40% resistance on every stat including some that were still in the teens. With the constant resistance penalties per chapter in the story it's too punishing and the gear drops do not even come close to aligning with the penalties. Fortunately during the campaign you can smash through things quickly enough where that doesn't matter. When you get into maps you absolutely need to get them up. Which I have done over time getting them all up above 50% but the next level of maps comes with yet another resistance penalty which I attempted to farm gear for and tried to go the crafting route on dozens of pieces to overcome which ate through a large chunk of my currency in the process. Crafting is just a gambling simulator with some of the worst RNG I have seen. It needs to be fixed. |
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Welcome to PoE and GGG. Most of us are fine with XP loss on death. The very fact they turned off XP loss on death for pinnacle bosses is epic. But thats as far as they need to take it.
Death ought to mean something so you arent simply respawn spamming like some Call of Duty trash.... |
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