Dear GGG
" no ... i have 1k life and 10k Es. |
![]() |
Fax, the game is not tested properly, they have like 5 devs working on that game, 0.2 introduced 0 endgame only support gems and uniques which almost all are useless because some genius decided to decrease amount of jewel sockets and nerf passive points so to play effectively you have to pick what other players tested and is viable to play, you can't experiment because you won't have resources to do so because there are no drops. Besides that everything in this game is bugged and not just some visual bugs but game breaking bugs, they told they fixed bosses creating new instances, they didn't fix it, they said that they fixed atlas map not rendering, that is still bugged. Spirits? Useless, rogues? Useless. Have you guys seen these new essences cuz I didn't and have like 300h this league
Last edited by ryszek#5266 on Apr 27, 2025, 12:50:51 AM
|
![]() |
" Yes, correct. As I think I said in my original post - there are other ways to make Charms charge faster, but you're never going to reach true immunity (as you say, recharge-on-kill isn't viable in every context). There's no doubt you can greatly mitigate the threat of Stuns if you slam a Charm in every slot you have, but you can also increase your Stun threshold in other ways and use those Charm slots for other purposes like immunity to Freeze or increased Rarity. You know, these choices are part of the whole "build diversity" thing that everyone insists doesn't exist. For example, I don't need any charms because my natural Stun Threshold has me effectively immune already: ![]() " Energy Shield does not factor into Stun Threshold. If you have no other sources, then your Stun Threshold is 1k which means you're basically going to get stunned 100% of the time you get hit and don't have a Charm ready. |
![]() |
I feel stun threshold existing quite plentiful in the passive tree is clearly for protecting your average player vs mechanical combat and that's fine but imo I think there's just a lack of appeal.
If they made "unused" Stun Threshold useful I feel that would be nice, something like a node/unqiue gear/boots stat saying something like: "Stun Threshold value not recently used provides X" |
![]() |
" This language is bizarre. It seems like you're implying better players don't require stun protection but that seems like a really wild take so I assume it's not that. Like what do you do compared to "your average player" to mitigate the threat of stun without ST? " Stun Threshold isn't a resource that gets "used." Like elemental resistance, it's just a description of your characters ability to resist a certain negative effect. Your Fire Resistance isn't being "used" when you're not taking fire damage, and your Stun Threshold isn't being "used" when you're not taking hits that could stun you. Last edited by Kerchunk#7797 on Apr 27, 2025, 2:54:11 AM
|
![]() |