0.2.0e Hotfix 4

GGG
Last edited by Zetan#3740 on Apr 20, 2025, 1:21:04 PM
fix invisible monsters please
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I dont understand the lifetap nerf, it's a cool mechanic and not even broken at all. just slightly more damage to kill bosses


wait what happened with lifetap
Dear Devs

Waystone drop on killing last rare/completing a map isnt working for me in 50% of the time. The waystone just does not drop even when I literally clear everything that is alive in the map. Before you "fixed sustainability issue" I had waystones coming out of my ears. Now I have to buy them from Doryani, because I simply cant get any. No, and I do not die, because I don't suck at this game :)

Also, often map description says "+ 1 to area level" but it does not work. When I actually enter the map, no bonus is applied.

Can it be fixed please.

Regards
"I just tweaked my damage to 4 million in my Hideout to show my friends, but suddenly my skills stopped working. Do you have some kind of monitoring system on me?

Also, when using the Despair curse near the altar corners, the curse won’t cast—when will this bug be fixed?

And another thing: I already have insanely strong gear, yet I still can’t clear endgame content. Do you expect me to farm a full set of mirror-tier gear just to progress? What’s even the point of endgame drops? Right now, no build actually uses the endgame-unique items. Is this what you call ‘Patch 0.2’?"
What if you could disenchant cut skill gems into shards so you can turn 10 shards into an uncut gem you could use?
Please fix the broken atlas for standard players.
We need you to focus on performance issues ASAP!
Great, more nerfs. Go ahead and buff huntress
"
There's really no motivation to keep playing this season. You guys must be well aware of how many players have left. Are you trying to delay the progress of players' character development by introducing annoying monster skills and affixes, along with extremely high health and extremely low player attack damage, in an attempt to maintain long-term game activity? What's the result? The fact is that there are very few build options available for players, and no matter how they improve, they still don't enjoy it! You've abandoned the core of a looter game, which is to make players feel good while grinding through maps! So what's the point? You've also cut down on the affix upgrades in the map talents. Does that mean the maps I'll be grinding in the late game are no different from those in the early game? Why should I upgrade my gear? Answer me! Do the designers want to make a Souls-like game? Fine, but judging from the player churn, especially compared to the first season, Souls-like attributes and looter games are contradictory! Contradictory! I'll say it again! What players need is fun, the thrill of one-shotting enemies! What are you doing? It's so disappointing! Moreover, the drops from endgame bosses should be a necessity and the best solution for all players. You've cut down on the drops from endgame bosses? The result is that most players don't need them. So what's the point of constantly grinding endgame bosses? ? Where? Answer me! You can increase the difficulty of the final boss and reduce the drop rate of the final boss to prolong the graduation time of most players. Since it's an online game with trading, you can raise the necessity of trading and circulating items. But now everything is so easy to obtain that there's no need for players to trade with each other at all. They can be self-sufficient. What? Are you designing it specifically for expert players or do you want to create a single-player game? Designer, just do whatever you want. In the end, the game will be dead before it even enters the test stage. Come on!
literally this +1

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