PoE 2 servers are undergoing maintenance. Some features will be unavailable.
[SUGGESTION] Move movement speed on boots to an implicit or even build in modifier
You may throw rocks on me, but i've completed campaign without MS boots (unlucky), and was mapping like 10 hours until i've got dropped nice pair of boots with 25% MS. Sure, it was nice to become faster, but not necessary. I play LSpear volt
Last edited by R1ence#7272 on Apr 23, 2025, 2:23:32 AM
|
![]() |
"Nobody is wearing boots without movement speed"
Then there is no problem. Oh you want to have the speed and other mods? So a faster game? And of course not everyone looks for MS or want to increase it for the game (you can see that in every thread on MS, and on the game speed) and as you see R1ence quickly said they didn't look for them. I wore MS boots when I liked other stats, I didn't care much for MS. Last edited by Bakubylozajete#1182 on Apr 23, 2025, 2:46:31 AM
|
![]() |
This has been suggested about as far back as POE1 years ago. In POE2 due to "the Vision (TM)" you will be lucky if movement speed increases aren't totally removed from the game.
|
![]() |
" In the interview, Ziz said he wanted more movespeed, which is not what devs intend. HOWEVER, i think the movespeed mod should go away from the modlist and just let player base movespeed be +20%. Game at 20% movespeed feels nice atm. |
![]() |
" Playing a character with no MS but at the right side of the passive tree feels better because you have some movespeed there, which feels nice. With a warrior without MS boots the game feels slower. Also, Movespeed is just a god stat: it gives you defenses and offense in a game where there are so many telegraphed attacks from enemies (including white big mobs). |
![]() |
" There is a problem with ur argument since there are already either ascendency or expensive ways to get your movement to highs where it doesnt matter anymore. IF GGG wants to slow down the pace compared to PoE1 they shouldnt have reintroduce things like tailwind. Make Blink abusable or getting insane movement with movement including attacks which you can went crazy on with attack speed. Some Classes/Skilltree positions are blalantly favored for higher movement speed and now you can even ignore the mv penelty through rhoa, again for the classes which are already fast to begin with (ie you can only use ranged attacks from it). All the while these class already having an inherent advantage compared to melees for beeing ranged... GGG just copied a lot of mechanics over from PoE1 inhereting a lot of problems they wouldn't have otherwise and are now scrambling to fix issues or ignoring them... First of all they shouldn't have used the same engine from 1 with a few tweaks getting all the old problems piled on the new ones from the tweaking. Yes, building a new engine would have taking at least 2 years extra (provided they would have the technical expertise/programmers for doing so) but it would have let them have much greater wiggle room for improvements and changes... Sadly they didn't and now they are using more menpower, time and money working around the engine constraints than they would have using a new engine... |
![]() |
" Changing this would improve the game a lot, imho. I also say that the base MS should be +10-20% and remove the movement mod from boots (unique boots could grant them). |
![]() |
" If I remember correctly all he said was that he didnt see a problem with certain item types to have mandatory stat they needed to roll, but he didnt elaborate on why he tought that. I dont really see it myself. If boots without ms is useless on 99% of builds then whats the purpose? Just means thst 80% (or whatever it would be with the weightings) of dropped boots are garbage and might aswell not have dropped. Its less of a problem in poe1 because you have more crafting options and also better mobility in general so its usable for more builds | |
Gearing bottlenecks should not be movement speed and chaos resist.
Gearing is impeded the most by chaos resist, due to rarity imbalance between it and elemental resists, and gear slots effected. Chaos is far more rare than elemental resists. If they were the same, this would no longer be an issue(thats the fix). Then movement speed on boots. Movement speed is more rare, and more of a pain, but limited to one piece of gear... so less of an overall issue... however ms is a MASSIVE stat. Easily the biggest stat in the game. Too slow, you die. Too fast, you never die. No other stat in the game is this powerful(relax nerds). Simply give it the charm treatment, problem solved. Tune the game around it- or simplify everything and go static speed. Massive pain to balance around, but better in the long run- might need to address some class specific issues. We already know ms is a massive issue- which is why it was limited to boots. This was a step(got em!) in the right direction; but now we need to do the real move, the real fix. If its static, why put it on anything at all... Meaning ms leaves. Its the only logical conclusion. At most, classes have different static movespeeds. It would make sense if ms scaled up throughout the game(and avoid re-tuning the game perhaps?). Say level 1 is 0%, 100 is 100%. Base, +1% per level. You could kick around the idea of -ms for types of armor... but I think requirements negate, so don't need to worry about it. Last edited by kazajhodo#6457 on May 1, 2025, 1:17:53 AM
|
![]() |