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[SUGGESTION] Move movement speed on boots to an implicit or even build in modifier

You may throw rocks on me, but i've completed campaign without MS boots (unlucky), and was mapping like 10 hours until i've got dropped nice pair of boots with 25% MS. Sure, it was nice to become faster, but not necessary. I play LSpear volt
Last edited by R1ence#7272 on Apr 23, 2025, 2:23:32 AM
"Nobody is wearing boots without movement speed"
Then there is no problem.

Oh you want to have the speed and other mods?
So a faster game?

And of course not everyone looks for MS or want to increase it for the game (you can see that in every thread on MS, and on the game speed) and as you see R1ence quickly said they didn't look for them. I wore MS boots when I liked other stats, I didn't care much for MS.
Last edited by Bakubylozajete#1182 on Apr 23, 2025, 2:46:31 AM
This has been suggested about as far back as POE1 years ago. In POE2 due to "the Vision (TM)" you will be lucky if movement speed increases aren't totally removed from the game.
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jihaku87#7034 wrote:
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ST4H#7184 wrote:
Currently on Poe 2 there’s no way of craft benching ms on your boots so maybe it would be a good idea to move it to an item itself?
Same as block chance is on shield, dmg on weapon etc.
It could work same as block chance for example:
Some amount, let’s say up to 20%, on an item depending on base + explicit modifier that would add up to 35% depending on a roll.
It would make even “badly” rolled boots (no ms) still usable 🙏


recent interview just dropped. They talked about Move speed on boots, and why it would be bad for the game.

Cant remember myself atm, too tired. Dont know if i can post vids in this forum.
Recent Zizaran interview, so just look up that name. dropped a few hours ago.


In the interview, Ziz said he wanted more movespeed, which is not what devs intend.

HOWEVER, i think the movespeed mod should go away from the modlist and just let player base movespeed be +20%. Game at 20% movespeed feels nice atm.
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R1ence#7272 wrote:
You may throw rocks on me, but i've completed campaign without MS boots (unlucky), and was mapping like 10 hours until i've got dropped nice pair of boots with 25% MS. Sure, it was nice to become faster, but not necessary. I play LSpear volt


Playing a character with no MS but at the right side of the passive tree feels better because you have some movespeed there, which feels nice. With a warrior without MS boots the game feels slower.

Also, Movespeed is just a god stat: it gives you defenses and offense in a game where there are so many telegraphed attacks from enemies (including white big mobs).

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rhorains#6760 wrote:
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ST4H#7184 wrote:

That's sad and unreasonable.
Each slot has it's own 'identity'.
They even added implicit for belts (charm slots) for the exact same reason.
Boots should imo implicitly make you faster, as this is their primary role.


they are considering it. they are going to add some change to movement where it doesn't affect combat. It's important to not pretend that movement speed has no effect on challenge in this game - the bosses in particular rely on the character's base speed to be any threat, if you take some speed nodes and 15% boots you can walk around nearly every AoE skill used on you it the first acts.


There is a problem with ur argument since there are already either ascendency or expensive ways to get your movement to highs where it doesnt matter anymore. IF GGG wants to slow down the pace compared to PoE1 they shouldnt have reintroduce things like tailwind. Make Blink abusable or getting insane movement with movement including attacks which you can went crazy on with attack speed.

Some Classes/Skilltree positions are blalantly favored for higher movement speed and now you can even ignore the mv penelty through rhoa, again for the classes which are already fast to begin with (ie you can only use ranged attacks from it). All the while these class already having an inherent advantage compared to melees for beeing ranged...

GGG just copied a lot of mechanics over from PoE1 inhereting a lot of problems they wouldn't have otherwise and are now scrambling to fix issues or ignoring them...

First of all they shouldn't have used the same engine from 1 with a few tweaks getting all the old problems piled on the new ones from the tweaking. Yes, building a new engine would have taking at least 2 years extra (provided they would have the technical expertise/programmers for doing so) but it would have let them have much greater wiggle room for improvements and changes... Sadly they didn't and now they are using more menpower, time and money working around the engine constraints than they would have using a new engine...
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Been saying this for a while. Movement speed should be on every pair of boots in the game. It should be an implicit that scales with iLvL, just like charm slots do now. Could still leave a little bit of RNG involved if they want. For example, the highest base could have a range of 25 - 35%.


Changing this would improve the game a lot, imho. I also say that the base MS should be +10-20% and remove the movement mod from boots (unique boots could grant them).
"
jihaku87#7034 wrote:
"
ST4H#7184 wrote:
Currently on Poe 2 there’s no way of craft benching ms on your boots so maybe it would be a good idea to move it to an item itself?
Same as block chance is on shield, dmg on weapon etc.
It could work same as block chance for example:
Some amount, let’s say up to 20%, on an item depending on base + explicit modifier that would add up to 35% depending on a roll.
It would make even “badly” rolled boots (no ms) still usable 🙏


recent interview just dropped. They talked about Move speed on boots, and why it would be bad for the game.

Cant remember myself atm, too tired. Dont know if i can post vids in this forum.
Recent Zizaran interview, so just look up that name. dropped a few hours ago.


If I remember correctly all he said was that he didnt see a problem with certain item types to have mandatory stat they needed to roll, but he didnt elaborate on why he tought that.

I dont really see it myself. If boots without ms is useless on 99% of builds then whats the purpose? Just means thst 80% (or whatever it would be with the weightings) of dropped boots are garbage and might aswell not have dropped. Its less of a problem in poe1 because you have more crafting options and also better mobility in general so its usable for more builds
Gearing bottlenecks should not be movement speed and chaos resist.

Gearing is impeded the most by chaos resist, due to rarity imbalance between it and elemental resists, and gear slots effected. Chaos is far more rare than elemental resists. If they were the same, this would no longer be an issue(thats the fix).

Then movement speed on boots. Movement speed is more rare, and more of a pain, but limited to one piece of gear... so less of an overall issue... however ms is a MASSIVE stat. Easily the biggest stat in the game.

Too slow, you die. Too fast, you never die. No other stat in the game is this powerful(relax nerds).

Simply give it the charm treatment, problem solved. Tune the game around it- or simplify everything and go static speed. Massive pain to balance around, but better in the long run- might need to address some class specific issues.

We already know ms is a massive issue- which is why it was limited to boots. This was a step(got em!) in the right direction; but now we need to do the real move, the real fix. If its static, why put it on anything at all...

Meaning ms leaves. Its the only logical conclusion. At most, classes have different static movespeeds.

It would make sense if ms scaled up throughout the game(and avoid re-tuning the game perhaps?). Say level 1 is 0%, 100 is 100%. Base, +1% per level.

You could kick around the idea of -ms for types of armor... but I think requirements negate, so don't need to worry about it.
Last edited by kazajhodo#6457 on May 1, 2025, 1:17:53 AM

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