Ultrawide support
" In your world maybe, but we already know that you're seriously just pity about the game since you sit on a outdated build with mediocre performance, and get all upset about every other build with better performance, especially any build that resolves around projectiles. Like there are so many builds that do not resolve around long range but yet perform more than fine without off screening stuff. In the end it's just how the player performs and builds their character. A player could even play the most "meta" range ability but fail horrible, similar to the player showcased in this example here. ![]() So yes abusing ultra wide by targeting boss fights or enemies past aggro range to the point that they just stand around and do nothing is not acceptable, and that's why a limit was set long ago. But once again tell us that you don't know what you are talking about, without telling us that you don't know what you are talking about. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Mar 7, 2025, 5:32:25 AM
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" your last post is against TOS, f.e. 10/b. its threatening and hateful and overall defamatory, because these screenshots could be made by anyone and you accused this account for "cheating". but I will refrain from reporting you - guess GGG has more important stuff to do. |
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" omg ! tt> We had advantage with Uw in races,thats why u dont get it.Its a lot deeper, but the point. Even FOW isnt a fix,it just got hacked in a few minutes.Maybe GGG will do something in future,but i bet they have more important stuff to do before they mess up a "balance". (UW are way less then 10% i think and dosnt got changed with actual GFX prices, so its called a niche) |
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" Mhm, thanks for explaining my state of mind to me, just what the thread was about:) Even if "sitting on a build" was a thing in poe (where people cycle dozens of characters at least, even easier for Standard players with stockpiled resources), how exactly is it related to black bars not affecting gameplay but harming immersion? |
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"My post is neither threatening, hateful nor defamatory. I am presenting my opinion based on what was written in the other post. But hey, if said user has nothing to hide - good! I'm just a concerned player advocating fair play. What GGG does with that information is up to them, not me. |
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" I'm trully sorry if you feel this way - that 32:9 is about unfair advantage. I did my best in trying to bring the point that super ultrawide is about immersion, and that the game has already the safeguards to prevent abuse, but I don't see that anything else I can say would change your mind. That's ok, some opinions cannot be changed. I hope that, when you get the chance, you experiment super ultrawide live, and then maybe, just maybe, you'll change your view on the issue. Until then, we will keep on our silos. You will shout "cheater!" at me and I'll shout "it's about immersion!" back, and we will never agree. Such is life. I however have one question, if you allow me: where do you draw the line of what's fair? Having a 21:9 display is fair over people with a cheaper 16:9 one? Having a SSD is fair over people running the game on HDD? Having a good, stable connection close to one of the GGG servers is fair over people running the game in predictive mode at 200ms latency? I just want to understand - where do you draw the line? Because to me, fighting ultrawide today is like fighting 16:9 when 4:3 was the norm. But please enligthen me, no hate, I just want to understand your point of view. Peace out. Last edited by DarkMantle#1785 on Mar 7, 2025, 5:20:01 PM
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" How are projectile builds, "meta builds" or builds with lots of investment or movement speed related to the issues 32:9 caused? Oh right, they are not related to it in any way whatsoever. They are maybe a problem for you, and your pettiness towards specific build types, or just well created characters, but that's a personal preference of yours, but nowhere near a problem related to 32:9. If it's all about "immersion", well it's time to wake up and realize that PoE is just not on the list of supported games for obvious reasons, kinda like most games with a focus on the competitive aspect in mind. lol " 21:9 can be forced on a 16:9 monitor, 32:9 however can't be forced on a 16:9 monitor " Your hard drive has no impact on the gameplay experience. Sure you get longer loading screens, but those don't break the game, or even break things on server side. " Just as your storage, the ping has no direct impact on things that could break the game or give you massive advantage. High ping sucks, however AI or server does not act differently if you have 20 pin, or 200 ping. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Mar 7, 2025, 6:01:08 PM
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" every multiplayer shooter nowadays has 32:9. those games include more competition than a loot-farm-solo-game with a ladder on a website/query, 99% dont care about. "lol" if you ever played 32:9 you would know that you still focus somewhere in the middle and the rest is pure immersion and that inventory management is like watching a tennismatch etc. (big disadvantage) " you also cant force 4k on a full hd display. thank god a few million pixels dont count as big advantage in such a competitive game like this. " oh well, in such important "races" loading times make a big difference. overall a few minutes. so ssds have a big advantage here. maybe it should be considered that loading times are set to a 3 minute waiting time, to make it fair for all players in a "race". that 32:9 might "break things in a server side" argument sounds like trolling people with a 5 year old post including a non existing video of a different game. " oh i think its a big difference to play with 10ms instead of 1000ms, especially in a game like this. overall, the only real argument is still: its not implemented (yet), ultrawidescreenfix is against tos (7.b). accepted. but overall all this talk about "competition & big advantage" is just 99,99% nonsense. "my opinion". |
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" Even GGG had admitted "specific builds" to have issues. " Maybe you'll also deny that glass cannon zoom build is the most efficient loot farm one can have in poe?:) And you said it yourself, "not related", if player wishes to attack far offscreen, black bars won't prevent it. " Competitive aspect? in a softcore league where no one keeps track if you play solo or with a 6x MF culling party? Once again you mistook your sacred races for the whole game, only 1% elite competes in these races. Why not limit black bars to races then? " But 4:3, 16:9, and 21:9 are all different FOV, no? By your logic, why don't we axe everyone's screens to 4:3 with black bars, otherwise those nasty 21:9 users get unfair advantage! " Oh, HDD has a big impact because Poe always used lazy loading everywhere (likely to combat cheaters spamming maps and reading memory). Assets continue loading and shaders compiling during combat as you progress through location. Back when I still played I had poe1 on HDD and poe2 on SSD, and difference was big after loading screen. The infamous "died to lag spike when first opening delirium" poe1 threads are still here. " man... server indeed "doesn't react differently", but client may not get replication data in time due to bad connection, resulting in player not reacting to danger, and getting killed on server. Poe2 seemly limited to lockstep doesn't solve this problem because player gets disoriented by constant stutter step and is more likely to make a mistake. Saying that latency "has no direct impact" in online game is absurd. |
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I respect your opinion. I'll again mention, knowning that this is anecdotal and not an argument that would make any difference, that I haven't encountered a single instance of unresponsive monsters or any glitches or whatsoever when playing in 32:9.
I however have to correct one statement you mentioned: " Since we are talking about aspect ratios here and not absolute pixel counts, a 32:9 aspect ratio can be forced on a 16:9 display. 16:9 is a way to express with integers the ratio of 1.777 between width and height. 32:9 is two times wider than 16:9, meaning that the ratio is 3.555. You can achieve this aspect ratio by two means: either doubling the width of the window (which is the case of the native 32:9 displays), or by halving the height. Taking the most popular 16:9 resolution out there: 1920:1080. If you make a window of width of 1920 pixels and height of 540 pixels, you get the aspect ratio of 32:9, or 3.555. I'm not saying that anybody should do this, but it's an illustration that you can, indeed, achieve 32:9 aspect ratio with a regular 16:9 monitor, by tweaking the height of the window. This can be used by anyone who would wish to test how the game would look like without commiting to buy an expensive display beforehand. Also can be used for testing by developers who want to add super ultrawide support to their games, but they don't have the hardware to do so. |
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