[0.2]The Pyromantical Allstars|Lich |Recoup on Block|The Return of Aegis Aurora|Spectres&Arsonists

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Genji084#1434 wrote:
Hey dude,
How come damage passes my mana?
I have MoM node learned, but still it doesn't hit mana first.


Before CI-transformation damage is taken from mana.

As CI damage is first taken from the energyshield-pool, after from mana.

+++++ [0.2] Dawn of the Hunt news +++++

+++ Pain Offering buffed big! Minion attackspeed doubled. +++ Fireball and Heft-support nerfed /unbugged +++ Amulets buffed +++ Infernalist Demon form buffed for minion's additional fire-damage +++ Warbringer's blockings and defences buffed +++ Chronomancer buffed in value of 1 ascendancy point +++ Overall massive patch looks quite interesting. +++

+++ Update: In [0.2] the new Lich will be the leading ascendancy with clearspeed of aoe-chainexplosions and scales simultan with mana minion-chaos-damage of unholy might. +++ Our Mana-recouping on block synergizes optimal for uptime of Lich-damage. +++ With Demon Stitcher gloves and Atziri's Disdain helmet the Lich reaches 40% flat damagereductions and optimal high es-recovery without the removed Grim Feast +++ Raging Spirits will be changed out, many Spectres will be useable +++

+++ Magic Find / Item Rarity nerfed - A good day for building gear up and action instead boring economy optimizations +++ Recombinators added: for our gear with easy mixed stats perfect, b.i.s. pieces will become even much cheaper +++


+++ Without Grim Feast spam also more often the manaflask, especially in the first seconds of a fight until recoupings were built up, that is ordinary enough against bosses. Raise shield sometimes, cast more often frost wall in damagepeaks, dodgeroll sometimes, cast slower high mana cost skills like cursed ground.

+++ Going hybrid mana+es+life, MoM, no CI, looks most tanky until now. The needed 75% chaos-resis are easy squeezed in on gloves and rings or also boots. +++
Last edited by Chromino#4813 on Apr 7, 2025, 12:32:03 PM
Interesting to see how this one develops, And especially what spectre madness that will arise,

Thanks for the guide:)
Im very curious as well, Tons of streamers seem to have problem with their minions just dying even in act game play or white maps,

Interesting to see how you could counteract that
Hey man, great build, do you have a time line for when a preliminary lich POB will come out?
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Hey man, great build, do you have a time line for when a preliminary lich POB will come out?


Thank you!

Energy to the PoB2-team!
As soon as PoB2 is updated I will update pob too.
But I am travelling in 2 days onwards and can check only in standard [0.1].


Changes are more mana and less energyshield on gear and accessoires and path to the new spirit-wheel "profane commander" next to "growing swarm". Feeding frenzy is linked instead consecrated effect to arsonists.

Overall minions are not in a good spot in these days! Some guess there are overnerfs or bugs in damage and survivability.
I can confirm. Hope a patch will rebalance and unbug them, or they are not recommended above t-15.

Until t-15 minions are okay, but much weaker as in [0.1]. Against some bosses in some mods from t-16 arsonists are really not mapping well. Quite different to their clearspeed in [0.1]

Edited: PoB is updated! But it still needs some minor optimizations.
Last edited by Chromino#4813 on Apr 7, 2025, 12:03:42 PM
Minion damage just got buffed by 79% more. I guess we'll see if that's enough. Otherwise, would you pivot to ED contagion or something?
Last edited by Kyokuji#6764 on Apr 7, 2025, 5:50:52 AM
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Kyokuji#6764 wrote:
Minion damage just got buffed by 79% more. I guess we'll see if that's enough. Otherwise, would you pivot to ED contagion or something?


Minion damage looks fine again after patch 0.2.0c. In standard 0.1 I do juiced t16 as non CI easy as Chronomancer. But pain offering needs to be spammed more active, Raging Spirits are nerfed hard, and I still did not tested Spectres and Lich. So overall clearspeed is lower compared to 0.1.

ED Contagion looks possible for levelling.

Last edited by Chromino#4813 on Apr 7, 2025, 12:00:29 PM
0.2.0c Patch Notes

This patch contains some balance adjustments to Player Minions, Spear Skills, some Bosses, as well a number of bug fixes.

The Minion changes in this patch are readjustments to changes for their Life and Damage Scaling that were in 0.2.0. The goal of those were to impact very high level minions and some outliers but it affected them on a more broad scale causing them to feel weaker than we intended, especially in the middle of the campaign.

Balance changes:

Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).

Gem Level 10 Minions now have 41% More Damage.
Gem Level 15 Minions now have 50% More Damage.
Gem Level 20 Minions now have 60% More Damage.
Gem Level 30 Minions now have 79% More Damage.

0.2.0b Hotfix 2

Reduced the life bonus of the minions of Rare monsters from 400% to 94%. This undoes a change that was made in 0.2.0 that when paired with the life change made yesterday, significantly improves the grindy feeling in 0.2.0.





Without Grim Feast spam also more often the manaflask, especially in the first seconds of a fight until recoupings were built up, that is ordinary enough against bosses. Raise shield sometimes, cast more often frost wall in damagepeaks, dodgeroll sometimes, cast slower high mana cost skills like cursed ground.

Going hybrid mana+es+life, MoM, no CI, looks most tanky until now.
The needed 75% chaos-resis are easy squeezed in on gloves and rings or also boots.
Last edited by Chromino#4813 on Apr 8, 2025, 3:42:55 AM
Low budget
https://pobb.in/AeUwXuHR

not working -.-

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