Movement Skills need some work
I touched on it in a bug post but I wanted to leave my Feedback here as well.
So for Skills like Whirling Assault where movement is part of the attack it should always stay moving after killing the first enemy. Currently if you start your attack and hit the first enemys and it dies you just keep spinning in place which feels really bad and also leaves you super vulnurable as the attack time for Whirling Assault is long and always canceling with a dodge roll feels bad. Also losing control over the movement as soon as the cursor touches an enemys is also weird but that might be a potential bug which I posted about in the bug forum. Maybe even some sort of ghost effect allowing you to move through enemys could feel really cool. Might be weird for bosses though. At least the movment should stay available at all times so you can dash around enemys and dodge their attacks while attacking with said movement Skills. Last bumped on May 1, 2025, 7:25:35 PM
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