Minion Players are Paying More

Due to minion players being forced to get a +1-2 to all Minion skill gem Helm, they have a problem that no other player not playing a Minion build has. They have to lose a suffix. Now some might say that's a trade off, power for defense. And I would agree, however is their another modifier on the helm that adds +1-2 of other gem types? As a caveat I do acknowledge that their is +1-2 to melee skills on gloves, however melee skills rely mainly on the weapon for their damage and that the +1-2 melee skills on gloves is optional and not required for any part of the game. Their exists no +1-2 to all spell gems on the helm, or all projectile gems and so on. So all minion gems have actually lost damage and survivability so that it could be moved into a random suffix on the helm to be gambled.

Now we get to the loss of the suffix for minion players and why they paying more. If minion players are forced to lose a suffix to regain minion damage and survivability that the minion skill gems should of had without the +1-2 to all Minion skill gems then they have 1 less suffix to work with than all other builds. Now they have to compensate and get better suffix's than other builds. Which means they need better gear to make up for the loss. And better gear means paying more for trade league. For SSF minion players will have a more difficult time gearing up to make up for the loss of the suffix as well. For the vast majority of minion players who don't get lucky you will be paying more of your time and your currency to fix this problem.
Last bumped on Apr 29, 2025, 8:25:16 PM
we might need a better itemnizatino overall...

But I think it's too early to say that being in early acess

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