Ultimatum needs scaling balances
So, ultimatums aren't too much of a pain at endgame. You have resists, regen, near unkillable stuff and can easily survive till the end. It's the ones at mid game that are beyond frustrating for most. The respawn rates, the difficult of the challenges, the constant DoTs from all of the enemies... etc. It's too much for a lower level person to handle. Even for a group or a carry, you're lucky to live as the effects persist making it ridiculous by the 4th wave. The boss however, way too easy for low and mid game.
I do enjoy the challenge and the xp farming however at Act 3 until completed as it sets up for a super easy end of the first half. Last bumped on Apr 29, 2025, 5:57:40 PM
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I think the mods are too punishing overall, and others are just "annoying".
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skill issue
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