Bad telegraphing of one-shots (chaos dmg) & too many ground effects in endgame
Just got one-shot in a T16 again despite 90% elemental resistances and 75% physical damage reduction.
Enemy attack telegraphing is mostly fine during the campaign. Once you get to mapping however, you are swarmed by screens of mobs + 2-3 rares at the same time and visibility is completely lost. Burning ground + electric novas + lightning strikes + 100 mobs add up and in the middle of all those effects you can't see the chaos damage one-shot anymore. Please do something about this. Random one-shots are probably the most frustrating thing in this game (mostly due to XP loss, but map loss as well). And they are the only "mechanic" that actually kills you. Which leads me to another problem. You are either at 100% life or 0% life in this game. There is almost no in-between. I think many players would appreciate less spiky damage you can actually react to. Last bumped on Apr 29, 2025, 6:21:02 PM
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" A commonly requested issue. Endgame balance is non-existent because they gave players too much power and regeneration and instead introducing crowd control and defensive tarde-off skills and mechanics all we have is regen, regen and more regen. Now they don't know how other way to kill a player who has 80% chance of nullifying any incoming damage and regenerate to full hp in half second. I feel like as if play Binding of Isaac with the Lost Now. And I put 2k hours into that game, but I am just a semihc noob... No hit runs are above my skill and patience... |
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What he said.
makes POE 2 feels like Stealth Archer in Skyrim Kill them first or be killed |
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In a way, what you mention has been one of my biggest disappointments about PoE 2 overall.
When GGG initially said that they wanted to make the game slower and more methodical, in no small parts to address the issues with visual clarity and "unfair one-shots", I thought: Finally, the one thing that always irked me about PoE 1 gets addressed in PoE 2. Yet here we are, visual clarity being even worse than in PoE 1 with about the same amount of ground effects. I truly hope they'll find a solution for this rather sooner than later. Last edited by dreamstate42#3955 on Apr 29, 2025, 6:21:22 PM
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