PvP?? Can we get clarity??? Lost exiles being used for PvP testing?

Listen me and a bunch of avid PvP players in this genre all think the game itself is great.

However not having PvP in the game or in the works for the game feels lack luster. I speak for a small but dedicated group of gamers in this genre when I ask for clarity on if PvP will be part of this games future? Please and thank you. We got people theorizing you are using lost exiles to test for PvP. We just wanna know, and letting us know can’t hurt you. It will only add to the legend

And by PvP we don’t mean racing or seeing who can kill a boss fastest. Just thought I’d give clarity on that.

I get that you guys don’t have to compete in that segment because Diablo 4 botched it and I don’t even think last epoch PvP would be entertaining. However it’s still like a big part of this genre wether people want to accept that or not.

I’ve listened to all the interviews and questions and haven’t heard anyone ask about PvP, I have to assume that’s because those that would were told not to?

I understand holding PvP back until you have the game more in line with the vision, but we just want to know if it’s going to exist or not. Clarity would be appreciated

Game is great, way better than I gave credit for after 0.2.

It’s way more dynamic than I gave credit for and build diversity is still pretty much there. Just with less outrageous shenanigans possible.

All in all looking at it in retrospect this has been a masterclass launch and yall should be proud, 0.2 wasn’t even the nightmare it was made out to be.

The whole not nerfing everyone’s items is a nice touch too, because at this point that’s industry standard


The more I look the more I’m amazed that this game even exists with such a dedicated team. It really does give vibes of top of the genre for a while
Last edited by Lore#3772 on Apr 28, 2025, 6:53:38 PM
Last bumped on May 1, 2025, 4:11:54 PM
Bro they struggle hard trying to balance the pve. Pvp would be a mess and take too much time.
pvp? 32:9 is cheating!
I believe I did hear someone ask about PVP once recently in one of the interviews. As a PVP enjoyer I understand your desire ... but honestly I don't think they could do it in a meaningful way.

There would pretty much need to be a limited skill tree specifically designed for PvP as well as some sort of item loadouts that can be used only in PvP with a shitload of item restrictions and so on.

I mean... just look at the game balance, where do you think that would lead to in PvP?

In my opinion, you're better off waiting for something like No rest for the wicked's pvp implementation in the future.

And if you want some PvP immediately, I'd check out V rising if I were you.
"Sigh"
Last edited by IonSugeRau1#1069 on Apr 28, 2025, 11:46:05 PM
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I believe I did hear someone ask about PVP once recently in one of the interviews. As a PVP enjoyer I understand your desire ... but honestly I don't think they could do it in a meaningful way.

There would pretty much need to be a limited skill tree specifically designed for PvP as well as some sort of item loadouts that can be used only in PvP with a shitload of item restrictions and so on.

I mean... just look at the game balance, where do you think that would lead to in PvP?

In my opinion, you're better off waiting for something like No rest for the wicked's pvp implementation in the future.

And if you want some PvP immediately, I'd check out V rising if I were you.


This logic is a major mistake. PvP doesn’t need to be balanced. It’s okay to have a few ascendancies out perform everything else.

What needs to happen is a DPS cap for PvP, alongside additional DR.

It’s okay to have 1-3 over performing PvP classes. That’s how it’s gonna end up, and the PvP community will eat playing them.

There’s always the shake ups to meta too with new items entering standard via seasons ending and seasonal being a new meta every time

Chasing balance isn’t the answer, it’s impossible to perfectly balance anything. Even in guild wars 2 there are over performing classes. It isn’t about having balance, it’s about PvP damage being reasonable across the board and players not feeling like at the top of the meta it’s just a one shot contest.

The cool thing about employing a dps cap is that the Over performing PvE builds won’t ever be PvP meta. Most of them are focusing way too much on one damage type.

Without PvP this game won’t survive long term. It’s fun don’t get me wrong, but it has no lasting power for people who don’t care about chasing mirrors of Kalandra drops.
Last edited by Lore#3772 on Apr 29, 2025, 5:12:25 PM
Never mind the balance, I’d totally be up for tamed beast battles.
Palworld Wraeclast edition anyone?
"
Never mind the balance, I’d totally be up for tamed beast battles.
Palworld Wraeclast edition anyone?


lmao ^^ love it bro
This is not a pvp game, last thing we need is dev development on a useless feature. You want to pvp? there are plenty of games to chose from.
"
This is not a pvp game, last thing we need is dev development on a useless feature. You want to pvp? there are plenty of games to chose from.


It’s not that it’s not a PvP game, you are not a PvP player.

People who have no respect for PvP should stay out of the conversation, developers already cater to casuals enough thanks.

All those fancy badges and your response is trash, love it.

News flash Mr.Narcissist not everything is about you.

PvP isn’t for everybody, just like killing the same boss 10000 times isn’t for everybody and running maps 10000 times isn’t for everybody.

PvP also gives people an opportunity to take a break from PvE and do something else in game. Which adds to the diversity of the game itself.

By not having PvP they only handicap the possibilities.

As the person above said, they could essentially have battles solely between tamed beasts and that could be a PvP format. You don’t want to partake? Cool, not everything has to be about you.

Players make all sorts of cool PvP innovations when given enough opportunity.

Why can’t we play capture the flag on a large map with mobs and enemy players? Because people like you who don’t dedicate the time to get good will cry it’s unbalanced and unfair.

A HUGE PORTION, of the missing player base would be enticed to come back to at least try it out. Especially if we get PvP that isn’t just 1v1 and we get like team battle maps with objectives and stuff. I also think 1v1 would be fun to figure out the meta for.

It gives us a whole new book of things to solve for and it only makes the game that much exponentially better depending on how well it’s implemented. It doesn’t have to literally be capturing a flag, put some lore behind it and give it to us with some rewards exclusive to PvP.

This isn’t rocket science, a game is a living organism and not having PvP in this genre is like taking a vital organ right from the organism and expecting it to live and perform the same.

If there are no plans for pvp can someone from GGG let us know so me and a bunch of other pvp based players can stop wasting our time theory crafting for it to end up not existing?

A simple yes/no will suffice you don’t have to go into dramatic detail unless you truly wish to, but a lot of us want to know and you’d be surprised how many players you’d get back from letting everyone know PvP is planned.

I still think the game is great even if you don’t add PvP. But without it I don’t see the lasting power.

People who disrespect PvP have full forfeiture of their opinion at the second it’s released. PvP isn’t for everyone, it doesn’t fit everyone’s taste. But it does breathe life into a game when without it any game with it would feel tremendously more dead and hollow.

The game has all the assets to make PvP interesting already in the game. Specific maps, specific mobs, guilds, leaderboards, etc.
Last edited by Lore#3772 on Apr 29, 2025, 6:17:20 PM
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Lore#3772 wrote:

It’s not that it’s not a PvP game, you are not a PvP player.

It's not a PvP game, no matter what type of player you are. That much should be clear from the last 10+ years of GGG's development philosophy.

"
Lore#3772 wrote:

People who have no respect for PvP should stay out of the conversation, developers already cater to casuals enough thanks.

Ah, there we go. "You don't agree with me so you must be <insert uncreative insult here>".

"
Lore#3772 wrote:

All those fancy badges and your response is trash, love it.

If you don't want to be disagreed with, don't post on a public forum. Especially not if your ego can't handle pushback.

"
Lore#3772 wrote:

News flash Mr.Narcissist not everything is about you.

How can you even write this without the slightest sense of irony?

"
Lore#3772 wrote:

PvP isn’t for everybody, just like killing the same boss 10000 times isn’t for everybody and running maps 10000 times isn’t for everybody.

PvP also gives people an opportunity to take a break from PvE and do something else in game. Which adds to the diversity of the game itself.

So people in a game based on a pure PvE game, developed and marketed as a PvE game would want to take a break from the PvE game... why?

"
Lore#3772 wrote:

By not having PvP they only handicap the possibilities.

No. Also having PvP does require resources. "Possibilities" don't come for free in software development.


"
Lore#3772 wrote:

(...)
A HUGE PORTION, of the missing player base would be enticed to come back to at least try it out. Especially if we get PvP that isn’t just 1v1 and we get like team battle maps with objectives and stuff. I also think 1v1 would be fun to figure out the meta for.

So you are just making up things now to "support your point"?

"
Lore#3772 wrote:

(...)
This isn’t rocket science, a game is a living organism and not having PvP in this genre is like taking a vital organ right from the organism and expecting it to live and perform the same.

You mean the genre famous for having PvP as an afterthought, if that? I'm curious, does it take any effort to just make these things up?


"
Lore#3772 wrote:

(...)
A simple yes/no will suffice you don’t have to go into dramatic detail unless you truly wish to, but a lot of us want to know and you’d be surprised how many players you’d get back from letting everyone know PvP is planned.

I don't think they'd be surprised, as the number probably ranges somewhere from nonexistent to insignificant. I mean it's not like they have more than a decade of data on how many people actually want PvP in PoE to begin with and have designed the game and marketing around it based on that...

"
Lore#3772 wrote:

I still think the game is great even if you don’t add PvP. But without it I don’t see the lasting power.

Now that's alarming! YOU don't see the lasting power. Well GGG better do something then! We all know PoE 1 didn't last for a year with only the absolute bare minimum PvP implemented.

"
Lore#3772 wrote:

People who disrespect PvP have full forfeiture of their opinion at the second it’s released. PvP isn’t for everyone, it doesn’t fit everyone’s taste. But it does breathe life into a game when without it any game with it would feel tremendously more dead and hollow.


No, they haven't. It's just your fragile little ego that can't handle opposing opinions, so you want to exclude people you know don't agree with you from the conversation, because you know you have no argument whatsoever. Thankfully, that's not how discussions or forums work. You don't have any say in whether someone is "allowed" to voice their opinion. None whatsoever.

You can be all doom and gloom as you like, but any available metric around PoE1/2 proof you wrong.

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