Does rarity even do anything for divines?? 😂🤡

Heyyyyyy bros 😩👉👈
I gotta ask... does +rarity actually help with Divine Orb drops or is it just +quantity that matters??? 😭 I’m literally wasting my brain thinking about this lol 💀
Pls someone smart help me 🥺🙏 thanks legends 😎🍻
Last bumped on Apr 29, 2025, 7:20:19 AM
Divines are high rarity currency, more rarity = higher chance to roll one

But drop rate is helped a lot by quant, more drops = more rolls
"
arkanie#2558 wrote:
Heyyyyyy bros 😩👉👈
I gotta ask... does +rarity actually help with Divine Orb drops or is it just +quantity that matters??? 😭 I’m literally wasting my brain thinking about this lol 💀
Pls someone smart help me 🥺🙏 thanks legends 😎🍻


There is that guy in the next post, that linked how he dropped 33 divs for 10 days play time.

And I can tell you, that fella knows what he is doing.

There is nothing you can do, that will have any measurable impact, because how bad the drop rates are. Especially if your playtime is 1-2 hours daily. You will see one or two divs per week or so.


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Last edited by CoryA_GGG#0000 on Apr 28, 2025, 10:22:05 AM
"
Divines are high rarity currency, more rarity = higher chance to roll one

But drop rate is helped a lot by quant, more drops = more rolls


so what i understand is, i have to stack both of them but rarity before quantity?
"
There is nothing you can do, that will have any measurable impact, because how bad the drop rates are. Especially if your playtime is 1-2 hours daily. You will see one or two divs per week or so.


No one knows the precise drop rate.

100% rarity could get you from 0.01% chance to 0.02% chance, it's still a doubling but unless you run 20 maps an hour you're not going to see them very often

My own personal data as I'm not collecting anyone else's is about 1 divine every 70 or so exalts

"
arkanie#2558 wrote:
so what i understand is, i have to stack both of them but rarity before quantity?

My understanding is quantity first because the quantity multiplier while lower is more impactful per mod

Pack size, increased rares can also be considered as quantity as more mobs = more rolls as well
my main problem to figure out was if rarity impact on divine drops
afaik, yes it does

Unless GGG changed how it worked from last league without telling anyone
Last edited by Strangehill#1736 on Apr 28, 2025, 10:33:20 AM
"
arkanie#2558 wrote:
"
Divines are high rarity currency, more rarity = higher chance to roll one

But drop rate is helped a lot by quant, more drops = more rolls


so what i understand is, i have to stack both of them but rarity before quantity?


The quantity is the most valuable mod you can have.

It is absolute requirement.

If you check the prices of tablets, you will see how expensive the ones with 7 quantity are.

You want to have all possible sources of quantity.
After what - do what you want. It doesn't matter.

But quantity should be maxed out.
It is direct multiplication.

Playing 2 hours with 50% quantity = playing 3 hours with none.

Same does having more packs, more pack size, more rare monsters...

You are supposed to run and clear with AOE everything, so this doesn't actually slow you down proportionally to the quantity of the drop rolls you are getting.
"

My own personal data as I'm not collecting anyone else's is about 1 divine every 70 or so exalts


Actually this is very very very close, to what I am getting.
Even with all the feedback on rarity nerfing, You probably want as much as your build can afford without a dps/survivability drop, and roll maps with as much as possible. They aren't additive buckets, so the most in each will greatly increase your chances of any given drop to upgrade into something better.

If it doesn't cost you much to get into the 100+ rarity on gear, go for it. Get some rarity and quant on maps. Snoo https://www.youtube.com/watch?v=Y7EtT7QtE9w&ab_channel=SnooBAE85 has a video on rolling maps. May not be everyones cup of tea, but he does go in depth on things to look for and ways to get to them.

I focus on damage and living before loot.

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