Super Charged Slam feels Not in a good place.

I know the skill used to amazing and then it was nerfed into oblivion. Meanwhile im still watching whole electrified levels, mages using flame thorns to delete the screen. Thorns itself..

I mean a high risk high reward skill and personally i feel really a really cool looking skill.

As it stands a generic sunder with 398%attack damage and heft on a armor broken boss is out performing my supercharged slam with 40%on broken armor, burgeon 40% and dauntless 45%.

Mana cost for most mace builds cant sustain it. The damage is too low. Aoe isnt effective. Theres no reward for the risk Supercharged Slam does now. It has to be quality maxxed to be decent and it still wont outperform sunder with lesser% damage gems in it.

Suggestion. I dont have any, i feel it should be different, u should be able to move slowly, people used to love and have fun with this skill. I just personally do not like hammer of the Gerds. Seems lazy, big thing falls from sky big damage. Woo.. woulda been cooler if my character did a mega leap slam or something cooler.

Please take a look at supercharged slam and realize its in a very bad spot for what gives and the situation it puts the player in.
Last bumped on Apr 21, 2025, 1:28:24 AM
I tried to make it work, too, but I gave up. The game just isn't designed for a ~3-4sec channel.
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I tried to make it work, too, but I gave up. The game just isn't designed for a ~3-4sec channel.


I qualitiy'd it for even more channeling lol.. still doesnt compare to sunder with all the damage gems i listed. Its so sad. It works well if i use shieldwall spam. But i could do the same shield wall spam and sunder.

Plasma blast is a 4 second charge skill. But it does massive damage. Its awesome for its risk reward. Absolutely worth it. Super charged slam isnt. It doesnt even scale well. The skill is so bad, it could be worth it if it did up to plasma blast levels of damage.

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