'Colossal Capacity' in Titan ascendancy should be a flat +60 Str/+12% Str 'Colossus's Grasp' node

Like the title says, the 'Colossal Capacity' within the Titan ascendancy for Warrior should be a flat +60 Strength / +12% Strength node, especially for players wanting to play around with the Giant's Blood Keystone but also to reduce the amount of Strength Warriors may need directly on their gear overall.

We shall call this new ascendancy node: Colossus's Grasp - +60 to Strength / 12% Increased Strength. The Strength theme is fitting since the small nodes around it give +4% Increased Strength.

Then, after making that change (more beneficial), allow ALL classes/players access to a Backpack item after completing a special Quest to have one that allows players to carry 20 additional items.

Note: When hovering over the icon in the Inventory, instead of it saying 'Show/Hide Titan Inventory Expansion' it will say 'Show/Hide Backpack Inventory Expansion'.

The Backpack can then either be hidden/shown from the Cosmetics Window (hidden by default).

And if players want to buy Cosmetics for their Backpack from the Shop? That's another idea/option :)

The takeaway:

With access to Stash tabs/tab expansions, 'Colossal Capacity' is really a redundant ascendancy node in general and does very little to benefit the Warrior class directly who choose the Titan ascendancy.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 21, 2025, 9:16:08 PM
Last bumped on Apr 21, 2025, 9:11:49 PM
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Nah, its fine. One of the less (if) punishing implementations in this game. :D
GGG - Why you no?
I like it.

The backpack is super convenient but makes no sense as an ascendancy node. What kind of mystical power do you need to carry a bag around? lol
"
Nah, its fine. One of the less (if) punishing implementations in this game. :D


Sure. It's nice but not necessary/practical. You're right, though, when saying it is one of the lesser punishing implementations of the game. I wouldn't even call it 'punishing' even a little bit. The node just doesn't make sense being there.

I just wish they would have stuck to a more 'Strength' theme on that particular notable node and made the idea of a mini Stash/Backpack universal for all classes to access.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 21, 2025, 9:17:08 PM
"
Tommo26#1554 wrote:
I like it.

The backpack is super convenient but makes no sense as an ascendancy node. What kind of mystical power do you need to carry a bag around? lol


When you put it that way, that's what I'm saying. Lol.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)

Report Forum Post

Report Account:

Report Type

Additional Info