Have some self-respect...stay away from 0.2
Over 1000 hours in version 0.1—now just 6 hours into 0.2, and it already feels like a complete waste of time.
Leveling is now more painful than ever: slow, senseless, and frustrating. Who thought it was a good idea to make us spam buttons for longer while dealing almost no damage? Endgame has become a massive time sink with barely any reward. It feels like a blatant disrespect for the player's time. Why nerf instead of buff? Your own data analysts surely showed which classes were underperforming. Instead of lifting them up, you crushed the ones that were actually fun. That’s not balancing—it’s lazy design. I was ready to invest another 1000 hours trying out new classes, hoping they'd match the thrill of the ones before. But instead, the devs took everything in the exact opposite direction. I bought all the early access supporter packs because I was genuinely having a blast. But after 0.2? What a crushing disappointment. Yes, early access means change. But this isn’t evolution—it’s a total reset. It feels like starting a completely different game, still in early access, as if they're purposely delaying the launch just to experiment. This is not only inefficient—it's chaotic. It's obvious now they had no real plan when early access began. Otherwise, we wouldn’t be seeing such extreme nerfs. Do they even play their own game before pushing these patches live? Because from the outside, it feels like there’s a serious internal issue—a complete lack of direction. Last bumped on Apr 5, 2025, 10:38:18 AM
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400hours here.
0.2.0 leveling is stupid not gonna waste my time |
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" aaa nope.. 0.2 is the game I had most fun in a LONG while I will sink hundreds of hours on it. |
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