Tonhão's bug report - Xbox - DotH - Act 1

Platform: Xbox Series X
Game language: Brazilian Portuguese
Class: Warrior (soon to be Hephaestus disciple)
Patch version: 0.2.0 (a.k.a the META nuker)


Act 1


Dialogs
- Renly's dialog "O Devorador" is incomplete and out of sync and does not progress. The last sentence about killing the beast and being in debt is not translated nor present in the dialog box in any form.
- Renly's last dialog box in the "Clearfell" dialog lacks a period after "...não vejo uma maneira de sobreviver a isso".
- When talking to Una for the first time ("Introdução" dialog), the dialog box is empty until Una says her name, then the text appears and progresses correctly (this dialog is correctly synced, the text progresses along with the voice).
- Finn's introduction dialog ("Introdução") lacks a period after the last word in the last text box "É só chegar". Also, "you just let me know" could be better translated as "é só me avisar" instead of "é só chegar".
- Finn's dialog "Conde Geonor" has the audio cut short after Finn says he knew something was up.
- Delwyn's dialog "O Espírito" has leading spaces on the second and third portions of the dialogs.
- Delwyn's dialog "Rastreando um Lúmen" has a typo in the last dialog portion "pegat" should be "pegar".
- Una's dialog when first meeting the Hooded One about the runes is not complete.
- The player dialog lines are no longer shown on the left side of the screen during when comments are made.
- Leitis's introductory dialog has no title on the menu, it is shown as blank, but can be selected.
- Leitis's dialog "A Semente da Corrupção" has a leftover element <continuar> in the middle of the text. The audio also stops mid-paragraph.


Items
- While checking an item description with R (compare), the tier number is not displayed, only "T>>". It's necessary to hover over the tier indicator to check the number (Tier 1). This could be improved to show at a glance the tier number like: "T1>>", "T4>>"...


Cosmetics
- In the new Cosmetic selection screen, when pressing right or left inside the category to select an item, the tab is changed instead, making it impossible to select any cosmetic that is not on a line directly below the current selection.
- The new Gem Effects microtransaction descriptions and names are not translated to Brazilian Portuguese.
- The new Mystery boxes microtransaction descriptions and names are not translated to Brazilian Portuguese.


Boss fights & mobs
- In Ogham's Mansion, I suffered many desyncs while fighting the candle boss. The boss would freeze and "blink" to another position. Also, during the desync, when heavily stunned his attacks would still trigger, like the fire missiles or the flame slash.
- In Ogham's Mansion some mobs seemed much faster, also the fat ones that use spears came with around 15%-20% health missing on the first encounter (second and third floor). The little devils with whips for hands also had the same issue. Note: Actually, almost all monsters had this problem. I think it has something to do with the health bar itself, because monsters with energy shields would also have a portion of the energy shield permanently cut off, even after a full recharge (part of the bar would remain black).
- On the third floor of the mansion, a pack of spear monsters seemed to get stuck at a wardrobe/cabinet with 4 small (open) doors located in the corridor.


Performance & Graphics
- In the camp, performance is dropped when players are around.
- In camp, it's possible to "break" the scenario by opening the menu to equip items. For me it happened while interacting with Una's disenchant option and quickly exiting and opening the inventory to swap items. All scenario textures and assets unloaded (?) and left me only with a gray screen. I could see the main UI for health and map, and also the player names, but not anything else. The UI for the menus and for the inventory, skill tree, missions, cosmetics, etc., all appeared to be bugged with the same grey screen. Exiting to the character selection screen displayed the same issue, and the character background disappeared, same with the title screen. It was necessary to "kill" the game and start it again for the UI elements to properly load again.


Animations
- The scarecrow animation (same map where you get Una's lute) is bugged. The body does not behave correctly when falling from the cross.


Mechanics
- After the first scripted encounter with Delwyn (where you meet the wisp), I have encountered Delwyn two more times (up to the Hunting Grounds), and he invites me to a hunt, but there is no wisp in sight. The music starts playing but there are not even monsters around. TBH, I think he is just a stalker that came up with this wisp stuff just so I don't look at him weird. His plan is not working.


General feedback
- The campaign map performance is sharper than Andúril.
- The HUNT soundtrack is dope. Every time I hear it I want to strip to my underwear, grab a broom, sharpen it and hunt the neighborhood stray dogs.
- Monster resistance icons: I like that they are bigger and more readable, but something about the color selection makes it "feel off" to me in contrast with the game vibe. Maybe it's too plain? Not metallic enough? I don't know exactly, but it pops out to me as a different style compared to the rest of the UI.


Controller
- Did you guys disable on-hit controller vibration? I can feel it in the menus, but when I hit anything with a heavy mace there is no vibration. This makes the impact feel "limp" and is a major turn off. Please enable it again ASAP, my life feels empty if my hits don't feel like they are actually breaking someone else's bones.

xoxo
Last bumped on Apr 5, 2025, 5:22:10 AM

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