[PlayStation] 3.22.1b Patch Notes

[PlayStation] 3.22.1b Patch Notes

This patch contains various improvements and bug fixes of both small- and medium-importance.

The patch will be deployed on 14th September, 02:00AM UTC.

Console-specific Changes

  • Fixed a console specific client crash.
  • Adjusted streaming system to improve performance and reduce the unloading of shaders and textures.

Trial of the Ancestors Changes and Fixes

  • Reduced the damage dealt to Minions by the Lunar Turtle's Cold Breath Skill and the Goliath of the Night's Stunning Slam Skill.
  • Fixed a bug where dynamic culling for some Warrior Skill effects in Trial of the Ancestors was too aggressive.
  • Fixed a bug where a Spirit of Jade, summoned by the Jadecutter Warrior, could sometimes drop items on death.
  • Fixed a bug where the Encased in Jade debuff, from the Jadecrafter Warrior's Skill, was not appearing on the buff bar.

Other Bug Fixes

  • Fixed a bug where the UI on Harvest Crops was sometimes not updated when Crops had been upgraded through the Crop Rotation Atlas Keystone Passive.
  • Fixed a bug where the Ramako, Sun's Light Chieftain Ascendancy Passive Skill was not affecting Monster Totems.
  • Fixed a bug where Skills linked to Second Wind Support could gain a cooldown use if you unsocketed Second Wind while the Skill had no available uses.
  • Fixed a bug where the Magic and Rare Monster visual effects looked incorrect on some Monsters.
  • Fixed a bug where Harbinger pieces could not be identified.
  • Fixed a bug with the trails on the visual effect applied to Spectres and Monsters with the Spirit Walker modifier.
  • Fixed a bug where the "1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second" stat on the Ascendant's Juggernaut Ruthless Ascendancy Passive Skill was not functioning correctly.
  • Fixed a bug where the description for Melee Range with Daggers incorrectly stated Claws instead.
  • Fixed a bug where the Helmet Enchantment that provides Discharge Radius incorrectly stated +5 metres instead of +0.5.
  • Fixed a bug where the Proximity Light hideout decoration microtransactions were no longer detecting nearby players.
  • Fixed a bug where Amulet microtransactions did not sit correctly on the Scion with the Immortal Body Body Armour equipped.
  • Fixed a bug where the eye on the Oracle Helmet microtransaction was not affected by persistent visual effects on your character.
  • Fixed a bug where the Solar Map Device had microtransaction had a black square displayed at the base of it when placed in hideouts such as the All at Sea Hideout or Boundless Skies Hideout.
  • Fixed a visual bug where the centre of the Solar Map Device microtransaction had lost some of its detail.
  • Fixed a bug where the Crowstorm Portal microtransaction could stop responding to the player's presence in maps.
  • Fixed a visual bug where the Scavenger Blood Rage Effect microtransaction had white outlines or was over-brightened with some body armours.
  • Fixed 4 instance crashes.
  • Fixed 3 client crashes.
Last edited by Community_Team on Sep 13, 2023, 9:17:22 PM
Last bumped on Sep 14, 2023, 3:37:09 PM
Adjusted streaming system to improve performance and reduce the unloading of shaders and textures.


please let this mean we can run juiced maps again on PS5
Ugh game won't start the patch dl.......
May be my fault, but there’s a message on the Home Screen saying that the patch will be love at 2 UTC but that servers are temporarily up in the meantime. But when I try to sign in, it says that I need to update to the new version and restart the game.

I don’t have any updates when I check and I closed and reopened the game several times. Help
Download finally started
As always, thanks for the keeping the console PoE community on parity with PC. I know the population is small, but it feels good to know we are not second-class citizens.

Keep up the good work :)
In my experience the maintenance is always longer than expected. When it says "5 minutes", expect at least 15.
Soooo... no more stuttering, freezing, audio cutting in and out, missing textures, excessive pixelation, and invisible monsters?
my game already crashed 5 times while doing a memory of kirac on ps5 :(

it's freezing a lot and taking long time to render the textures...
seems very unstable
The game freezes a lot on any map, please fix the game because it cannot be played please!!

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